Alien Species
Register
Advertisement
"Always and always the Duloks smirch our trails, play us their tricks, steal of our harvest. I have no trust for them."
―Warok
Dulok1

The Duloks were a sapient species native to the Forest Moon of Endor. Unlike their distant relatives, the Ewoks, they were tall and lanky with long ears, sharp teeth, and eyes that ranged in color from white to red. Duloks were covered in fur that came in dull shades of brown, gray, and green. They typically wore little more than bone and feather decorations and burnt, carved, or painted symbols on their fur. Members of the species were often unkempt and infested with insects. The Duloks' language was intelligible with Ewokese.

Duloks tended to live in swampy regions. Their villages were made up of rotting logs and dark caverns, which they furnished with structures of bone, mud, skin, and wood. The species was divided into clans and tribes headed by a chief or king. The strongest Dulok present usually assumed this role and ruled by cowing the others into doing his bidding. Duloks were religious, so some power fell to shamans and other mystics.

In contrast to the Ewoks, Duloks had a reputation as greedy, foul-tempered barbarians. Their culture was aggressive and warlike, and they made frequent raids on nearby settlements. Dulok bands were particularly keen to conquer Ewok villages and thus posed a major threat to some Ewok tribes. A gang of Duloks under King Vulgarr menaced the Ewoks of Bright Tree Village in the years of the Ewok Teebo's youth, and another tribe led by King Gorneesh came into frequent conflict with those same Ewoks. Some Duloks had an uneasy alliance with Morag, the Tulgah witch, to further their designs on Ewok holdings.

Biology and appearance[]

"You flea-bitten, snaggle-toothed vermin! Get out of our village!"
―Chief Chirpa
Dulok 2

Duloks were tall and wiry.

Duloks were sapient bipedal mammals adapted to the swamps of Endor's forest moon. Gangly beings, they stood from 1.2 to 1.5 meters tall. Sharp claws poked from their four-fingered hands and three-toed feet. Some groups had thin, expressive, tufted tails. They were excellent climbers.

Members of the species were covered in dull-looking fur. Most commonly, this was green, but shades of blue-gray, gray, and brown were not unheard of, and many individuals displayed markings of a different color from the main coat. For example, most members of Gorneesh's tribe had green body fur with gray lips, brown eyebrows, and a gray mask around the eyes, while another band had brown ears and brows, and gray mustaches instead. Dulok fur was relatively uniform in length except for a longer shock atop the head. Facial and head hair lengthened and grayed with age; the ancient Dulok Murgoob was marked by his bushy gray beard and long coiffure. The tip of the nose and soles of the feet were the only naturally hairless portions of the Dulok anatomy; skin color varied from gray to light to dark pink and was often blotched by another tone.

The features of a Dulok's broad face were screwed up into a constant scowl. Two sharp canine teeth jutted from the prognathic lower jaw, and small, round eyes squinted from below downcast brows. These orbs, in shades of pink, red, yellow, and white, were sensitive to bright light. The hairless Dulok nose was either black or green. Two long, floppy ears protruded or drooped from the sides of the head and tapered to either tufts of hair or pointy tips.

While they groomed themselves using the materials available to them—such as a multi-legged creature used as a sponge and stolen Ewok soap— Duloks had a hard time keeping clean. As a result, their fur often became mangy, unkempt, foul smelling, and infested with parasitic insects. Despite this paucity of hygiene, some Dulok ancients lived to a prodigious age: the shaman Umwak claimed that his uncle Murgoob had seen more than 600 seasons in 3 ABY.

Dulek3

Duloks were taller and lankier than Ewoks.

With the exception of utilitarian items such as cloth diapers for the young and eye patches for the maimed, Duloks wore clothing to denote status rather than hide nudity or provide warmth. Common adornments included earrings, hair ornaments, and necklaces of bone, feather, and horn; and pieces of cloth wrapped about the body. Duloks often bound their ears and head-hair with cord. Fur modifications—branding, painting, and shaving—signified status and tribal affiliation. Pigments for fur coloring included blue, yellow, and red. Similarly, a few Duloks carved tribal markings into their lower canines. Some members of the species wore leather pouches in which to carry their belongings.

Society and culture[]

"Dulok warrior: "How can we get the sun crystal, King Gorneesh?"
Gorneesh: "Don't be foolish! We get it like the Duloks get anything . . . We steal it!"
"
―Gorneesh discusses Dulok strategy

Although Ewoks and Duloks spoke mutually intelligible dialects and acknowledged a common heritage, their interactions were seldom cordial. The Duloks hated and envied the Ewoks for enjoying what the Duloks saw as the better lifestyle in the bountiful forests. They reserved a litany of insults for their cousins: furball, fuzzy imp, puffball, runt, tree rat, and—for the woklings—brat and bratling. Duloks typically had short, one-word names; examples included Boogutt, Gorneesh, Murgoob, Ulgo, Umwak, Urgah, and Vulgarr.

Meanwhile, most Ewoks saw Duloks as fierce, rival warriors at best; stupid, ill-mannered barbarians at worst. Dulok brain was an Ewok insult. Although Ewoks respected their cousins as fellow children of the Forest Moon, a host of Ewok taboos and folk beliefs surrounded the marsh-dwelling species. Ewoks agreed on one point: Duloks were creatures best avoided.

Duloks were rare: fewer than one percent of the Forest Moon's sentient inhabitants belonged to the species. These were divided into scattered clans and tribes with names such as Donkuwah, Korga, and Pubam. Most groups eked out a living in Endor's marshlands, based in villages of caves, logs, and stumps, although some bands settled in dry areas, rocky terrain and subterranean complexes. Families lived in caverns and mud huts surrounding the throne of the village ruler or an altar to the Dulok gods. Gorneesh's throne was made from a tree stump under piles of animal skins and bones.

Status[]

"Away with you! This is no rest perch for fuzzy imps. You trespass on the veranda of King Ulgo the Magnificent. Away! Away!"
―Ulgo

Bigger, more aggressive Duloks bullied and cowed their way up the social ladder. Individuals signified their place in the pecking order via jewelry, and symbols and designs on their teeth and fur. Dulok bullying was often verbal in nature; popular Dulok insults included churpo, dolt, and roothead.

A chief or king headed each tribe. The position theoretically passed from father to son, but just as often, insurrection and regicide brought a new leader to power. Vulgarr usurped the throne of Ulgo in this way, for example, only to be the target of a coup attempt himself. Many Dulok kings kept a retinue of loyal bodyguards to shield them from such challenges. Dulok rulers were prone to bombast, claiming, for instance, to be the king of all Duloks and assuming epithets such as "the magnificent" and "the all powerful." Tribes with weak rulers were prone to constant in-fighting and arguments.

Male Duloks served in various capacities. A medicine man or shaman advised the ruler and tended to the infirm. Other Duloks acted as laborers, scouts, and warriors. In some groups, high-ranking fighters took the title battlelord. More seasoned members of the group were regarded as elders. Duloks banished from their home became outcasts, forced into a life of solitary banditry and scavenging. The Dulok Ulgo lived in this way after being deposed by Vulgarr. Dulok slaves populated the bottom of the social hierarchy.

Duloks practiced monogamous marriage. The males could be doting husbands, spouting sweet nothings such as swampbunny to their beloved. Still, women enjoyed little status. They were primarily expected to bear and raise children and to take part in certain ceremonies, and even a Dulok queen could be assigned cooking duty. Nevertheless, females were generally brighter than males. Some managed to claw their way into posts as scouts, a vocation for which they routinely outperformed their male counterparts, or as shamans or warriors. Women could exert influence behind the scenes; Queen Urgah sometimes browbeat King Gorneesh into acquiescing to her demands, for example. Dulok young were known as cubs, pups, or brats. Although caring for them was a chore often hoisted off to slaves, Duloks could be devoted parents. Gorneesh even formed a brief alliance with his enemies, the Ewoks of Bright Tree Village, when his son, Boogutt, went missing.

Diet[]

"Behold the picnic of a lifetime. We'll have them fried and frizzled and braised and sizzled, stewed and simmered and grilled."
―Vulgarr, on woklings

Duloks were omnivores. Many tribes sustained themselves by scavenging for swamp fodder, such as berries and insects. Meat, crops, and booty supplemented such staples. Hunting parties ranged throughout the swamp and into Endor's woods and plains. The Ewoks particularly disdained Dulok hunting practices, accusing their cousins of taking sadistic glee in the misery of their quarries, for trophy hunting, and for valuing sport over sustenance. The Duloks' tastes in meat did not endear them to their relatives, either: they had no qualms about eating anything from lantern birds (considered sacred to the Ewoks) to sapient Wisties and even woklings.

Although Duloks practiced small-scale agriculture, they were fair-weather farmers at best. In some years, Dulok groups completely neglected to plant crops at all. Instead, a much more tempting target was to steal the harvest of nearby Ewoks The species highly valued Ewok food, especially delicacies like pies. One native Dulok dish was a thick stew called glock.

Trade and technology[]

"Wah, hah! Vulgarr is a moon-headed fool. I once traded him two scrawny birds for this fine fur vest."
―Ulgo

Duloks laid traps to capture slaves and game alike.

Dulok populations traded with one another and with groups of other species. Nevertheless, a reputation for duplicity kept many partners from fully trusting them. Dulok merchants traveled to the Gupins' volcanic home in the grasslands east of Endor's Great Forest, and Jindas played for the Duloks of Gorneesh's tribe, although they found their audience aggressive, boorish and lewd. The two-headed Gonster had dealings with members of the species, and Morag, the Tulgah witch, traded the occasional favor and threats of magical retaliation for Dulok support in her schemes. Slaves of many species, including Ewoks and other Duloks, were the main commodity of exchange between Dulok groups, although they also traded crafts, such as Ewok-fur clothing, and game, such as lantern birds.

Duloks made stone-age tools and crafts from bone, fur, leather, rock, and wood. In addition to mundane items like tables, they employed an arsenal of spears, stone axes and knives, wooden clubs, catapults, and grappling hooks. Shamans often knew arcane formulae by which they could create things such as smoke powder and "special glasses." While Duloks did not employ hang gliders to take to the air, they did build boats and battleships for use in river raids.

Duloks often set traps and snares that incorporated cages, nets, ropes, poles, and stones. These were used to stop intruders, trap game, and capture slaves. Captives were wheeled about in cage wagons cobbled together from sticks and skins until they could be eaten, ransomed, or put to other use. Dulok clothing was made from woven cloth, skins, and furs (including that of Ewoks).

Raiding and war[]

"Get 'em! Stomp 'em! Smash 'em!"
―Dulok battle cry

While they rarely showed the pluck and flair so often attributed to their forest cousins, Duloks excelled at fighting, raiding, and stealing. The dearth of resources in their swamp habitat gave then little choice, and a preference for idleness to backbreaking labor and their might-makes-right culture both added to the appeal of such behavior. Scouts were tasked with finding choice targets and opportune times to strike. Still, Duloks preferred to avoid confrontation; much better to sneak into rival territory and steal undetected or to hoodwink their targets to Dulok ends. The shaman Umwak, for example, often disguised himself to fool the Ewoks of Bright Tree Village, and Vulgarr's band of Duloks used a giant, foot-shaped stone to make prints they later blamed on a large creature supposedly menacing the area. Dulok ruses sometimes hinged on bamboozling more naive marks like giant Phlogs to unwittingly do their dirty work. Some Dulok bands ranged several days from their home, basing themselves in camps while away. Ewok villages fielded scouts of their own to watch out for such bandits. A war dance sometimes preceded a raid.

When numbers were in their favor, however, Duloks grew bold. Their targets including Jindas and Sanyassan Marauders, but they particularly found their diminutive Ewok brethren easy prey—and Ewok food and handicrafts their most tempting prizes. Ewok lore told of Dulok raiders driving Ewoks away and taking over entire villages. Some Ewok tribes settled their villages in more inaccessible areas, such as in the middle of lakes, to avoid Dulok raiders. Duloks themselves had to contend with the vroom-riding Pugs.

A raid might begin with a war dance around a village bonfire. Then the chief or king might personally lead the charge. If their target was an Ewok tree village, the raiders climbed straight up using vines or grappling hooks, or scaled nearby trees and swung in on vines. Dulok warriors attacked with whoops, hollers, and battle cries. They could be fierce combatants; even with more advanced weaponry, the Marauders only kept them at bay through the battle strategies of General Yavid. Despite the threat they posed, Ewoks saw Duloks as fellow creatures of the forest and killed them only with reluctance. Some Ewoks, such as Graak of Bright Tree Village, became specialists in anti-Dulok tactics.

Duloks followed victorious attacks with revelrous indulgence in their booty back at the village. Many Dulok raids failed due to poor planning, inept execution, or unforeseen complications. Others ended once the targets managed to rally reinforcements; even versus the smaller Ewoks, Duloks preferred flight to fight when outnumbered. Failed raiders could do little but bandage their wounded and plot their next incursion.

Religion[]

"Soon, all Endor will be ruled by the Night Spirit and its most devoted fan: Me!"
―Gorneesh

Duloks were superstitious creatures. According to their mythology, the woodland deities had forsaken them to their wretched swamps and allowed the hated Ewoks dominion over the forests. Duloks acknowledged the power of the Ewoks' sacred Soul Trees and Tree of Light, but they desired to destroy, rather than worship, them. They feared the Ewok Asha, whom they considered a ferocious forest spirit, and they believed the Ewoks to consort with foul demons; Gorneesh's tribe mistook the droid C-3PO for such an abomination. Instead, the Duloks worshipped—and feared—the Night Spirit.

Those Duloks thought able to consult with spirits could obtain high rank. Most groups had a medicine man or shaman who led ceremonies. In one ritual performed by Umwak, the tribe gathered around a bonfire and played music while the shaman, in a headdress, danced with Queen Urgah, who held a stone. A group's shaman often became one of the ruler's most trusted advisers. In addition, some groups had an oracle thought to be able to predict the future, adepts, and spiritmasters. A large altar of wood, skins, and bones often occupied a prominent spot in a Dulok village. Mystics were distinguished by their regalia; the shaman Umwak carried a staff capped by a large skull, and the oracle Murgoob carried a knotted staff.

Although such Duloks could simply fake supernatural abilities, some sorcerers were indeed Force users. Still, they had to rely on totems and talismans to access the energy field. Such individuals were particularly prone to the temptations of the dark side of the Force, although a few employed their gifts to better the lot of their fellow villagers (and were branded as oddballs for their efforts).

History[]

Evolution and Ewok rivalry[]

"We Duloks were all set to take over the forest when they brought out that cursed wagon and knocked us clear back into the swamps. How I'd love to get my hands on that thing! I'd teach those Ewoks a lesson!"
―Murgoob

The Duloks evolved on the Forest Moon of Endor from a common ancestor with the Ewoks. Following their evolutionary split, the Ewoks took to Endor's vast woodlands, while the Duloks were relegated to the moon's sparse bogs and more desolate areas.

From former familiarity emerged fierce rivalry. Dulok groups harassed and bullied their Ewok neighbors, and over years of outright war, Duloks developed into apt raiders. Ewok villages fell, and Ewok tribes were wiped out. Dulok bands developed combative relationships with neighboring groups of Ewoks. For example, the Pubam Duloks opposed the Gondula and Panshee Ewoks.

One band of Duloks, headed by King Ulgo and, after a coup, King Vulgarr, menaced the Ewoks of Bright Tree Village in the years of the Ewok Teebo's youth. In one encounter, Vulgarr and his warriors tricked the Ewoks into believing that a monster had kidnapped the wokling Malani. When Chief Chirpa and a troop of warriors set off to find the perpetrator, Vulgarr and his soldiers ransacked the undefended village and kidnapped its woklings. Only a combined assault by the returning Ewok warriors and a giant known as the Grundakk routed the invaders and freed the wokling slaves. The Ewok shaman Logray planted Vulgarr in the ground and declared that he would grow into a gnarled tree as a warning to other would-be Dulok brigands.

Another Dulok group sneaked into Bright Tree Village while the Ewoks were preoccupied with their annual Hallowe'en party. In an accident, the Ewok Chirpa fell into a sack and was carried away by the Duloks, who thought he was a sack of food. When they realized their mistake back at camp, they decided to hold him for ransom. A group of young Ewoks from the village entered the camp, and Chirpa took advantage of the commotion to escape his bonds and fight his way back to his village.

Gorneesh's tribe was a relatively large band that lived in the Dulok Swamp just beyond the borders of Happy Grove. Under the leadership of the hulking, one-eyed King Gorneesh, they proved a persistent pest to the Ewoks and schemed to steal their harvest, kidnap their woklings, and take over their village. This harassment often manifested as simple raids, as when Gorneesh and his warriors stole Logray's shadowroot soap, became invisible, and invaded Bright Tree Village. Later, they tried to steal the Ewoks' sun crystal but accidentally destroyed it instead. They kidnapped Ewoks to do the tasks they despised, such as caring for their pups and cleaning their village.

The two tribes fought a long war. In a decisive battle, the Duloks advanced on the Ewoks' Soul Trees with axes and tried to cut them down, but the Ewok Erpham Warrick's battle wagon drove the raiders away. Three generations later, the Ewoks' sacred Tree of Light grew weak and needed renewal. Gorneesh and his band rushed to fell it before the Ewoks could perform the necessary ceremony, but in the ensuing battle, the Ewoks Wicket W. Warrick and Kneesaa a Jari Kintaka foiled the plot. The tribe later managed to steal Erpham Warrick's reconstructed battle wagon and aimed it at the Soul Trees, but Wicket W. Warrick destroyed the war machine before it could reach the sacred grove. During another scheme, the Duloks stole a sacred fish carving from the Ewoks and used it for their own battleship, but it was recovered by Wicket W. Warrick and his companions, who had been pressed into service as galley slaves. Gorneesh capitalized on the long war by pretending to proffer a peace treaty. However, during the Chirpa-Gorneesh peace summit, he ordered his troops to cut tuhe ropes holding up a bridge once the Ewok delegation started across.

Members of the tribe, including Gorneesh's wife, Urgah, and son, Boogutt, participated in raids and schemes. The shaman, Umwak, represented the tribe in dealings with the witch Morag and occasionally scouted with his nephew. The tribe often found itself relegated to the role of henchmen by other powerful Ewok enemies. For example, Morag once delivered a baby Phlog named Nahkee to the tribe and ordered them to watch over him; still, a group of young Ewoks freed the infant, and his enraged family terrorized the swamp-dwellers in revenge. Similarly, a being known as the Stranger frightened the Duloks into raiding Bright Tree Village; during the distraction, he stole the Ewoks' Sunstar-Shadowstone.

Relations with the galaxy[]

"The mediocrity of the Imperial mind continues to amaze me. Even now, eight years after Endor gained fame as the site of a slugging match between the Rebellion and the Empire, the most up-to-date study of the Forest Moon's lifeforms is a report filed ages ago by stormtrooper scouts. By now every milk-whelp in the galaxy knows about Ewoks, Gorax, and Yuzzums. But what of Duloks, Phlogs, and Jindas?"
―Professor Mankuskett

Over centuries, Endor's massive gravity shadow and cloak of space-borne detritus crashed hundreds of starships on the Forest Moon. A few of these offworld crew and passengers survived and managed to eke out a living. In this way, the Duloks came into contact with Gupins, Jindas, Phlogs, Sanyassans, Tulgah, and other species. Duloks struck up trade relations with some of these, fealty to others, and covetous designs on still more. Those few ships that managed to return to the stars spread the moon's lifeforms beyond their homeworld, and at least one Dulok was present on Coruscant in 19 BBY.

Still, Endor was far from the galactic core and only accessible through a long and difficult hyperspace journey. Although the Forest Moon (along with the rest of the Inner Zuma region) ostensibly became part of the Galactic Republic in 50 BBY, it remained mostly unknown in the galaxy at large. The Duloks, as a relatively scarce species, were even more obscure. While Corellian Security Force intelligence knew of the species by 2 ABY and included a brief description of them in their classified CorSec Database, a report filed by Imperial scout Pfilbee Jhorn before the Battle of Endor either missed the Duloks completely or deemed them unworthy of mention. This report became the most well-read account of the Forest Moon's inhabitants for the eight years following the fall of the Empire.

After their victory in the Battle of Endor in 4 ABY, the Alliance to Restore the Republic made its base on the Forest Moon, and offworld visits peaked, including the Nagai invasion of 4 ABY, the arrival of post-battle scavengers, the establishment of tourism, and the founding of Salfur's Trading Post. Endor ostensibly became a member of the New Republic, but its representative in the Senate was an Ayrou from the planet Maya Kovel. In 12 ABY, a team of biologists from the University of Sanbra, headed by Professor Mankuskett, investigated the native lifeforms of the Forest Moon. Mankuskett later wrote a report from the expedition, in which he presented the first detailed description of Duloks to the galaxy at large.

Behind the scenes[]

""The Tree of Light," "Wicket's Wagon," "Asha": Duloks play the heavies in many episodes of the series, but these three selections are representative of the Dulok brand of vile villainy."
―Dan Wallace and Amy Pronovost

The Duloks were created by writer and artist Joe Johnston for his 1984 storybook, The Adventures of Teebo: A Tale of Magic and Suspense. The book depicts the species as a rival group to the Ewoks, closely related, but opposite in personality. The Duloks in Johnston's story perform misdeeds that the Ewok characters abhor, including kidnapping Ewok children, threatening to eat them, and making clothing from Ewok furs.

The species appeared again in the Star Wars: Ewoks animated series, which began airing in 1985. The cartoon tamed the Duloks from their description in the Johnston storybook, making them more comical. Members of the species appear in the opening credits of each episode, but they feature in 8 of the 13 episodes of the first season and 3 of the 22 of the second. Later writers have identified Dulok-centered episodes to be among the series' best. For example, Jon Bradley Snyder has singled out "Asha" as a standout from the first season, "Wicket's Wagon" as one of the best animated outings, and "Rampage of the Phlogs" as one of the funniest thanks to a scene in which King Gorneesh has to change the diaper of a baby Phlog. Dan Wallace and Amy Pronovost point to the episodes "The Tree of Light," "Wicket's Wagon," and "Asha" as the most representative of the Dulok species.

A variety of tie-in items were released during the run of Star Wars: Ewoks, including Dulok action figures from Kenner and storybook adaptations. Three Dulok-themed books were released: The Red Ghost: An Ewok Adventure from Random House in 1986 (based on the episode "Asha"), and The Haunted Village and Wicket's Wagon from Dragon Picture Books in 1987, based on the episodes of the same name. While The Red Ghost includes all-new artwork, the Dragon volumes use images taken directly from the cartoons. The Dragon volumes misspell the species' name Dulock. In 1986, Dulok characters took to the ice as part of "The Ewoks and the Magic Sunberries." Lucasfilm repackaged several episodes of the animated series as the feature-length films The Haunted Village and Tales from the Endor Woods in 2004. Works that mention Duloks published in the years since the series' cancellation, such as A Guide to the Star Wars Universe, the Star Wars Encyclopedia, and the various Essential Guides, simply summarize events from the television series.

A 1985 television advertisement for Kenner's Ewoks toys prominently features the Dulok characters that were sold as part of the line. Gorneesh Urgah, Umwak, and two Dulok scouts hold the Ewok shaman, Logray, captive in a wooden cage. The Ewoks assault the Duloks' position with the Ewok battle wagon, however, prompting the Dulok scouts to flee. Umwak defends the Duloks with two magic spells: the first animates a tree to fight alongside the Duloks, but the obstacle is felled by the wagon's battering ram. Umwak then creates a rift in the earth with a magical groundquake, which separates the Duloks from the Ewoks. Nevertheless, the battle wagon's front ramp drops, and the Ewoks traverse the ravine to save their captured shaman.

Sources disagree about the degree of familial closeness between Duloks and Ewoks. The article "Castaways of Endor" says the two species are "closely related," while The Adventures of Teebo, the earliest source, calls the species "distant relatives," a description echoed by the Star Wars Encyclopedia and The Essential Guide to Alien Species. The storybook The Red Ghost instead uses the term cousins to describe the relationship, terminology also used in The Essential Guide to Characters, the CorSec Database A-G, and From Pencil to Pixel: The Art of Star Wars Galaxies. Finally, both the "Endor" entry in the Databank and the article "A Star Wars CELibration" call them "distant cousins."

The online computer game Star Wars Galaxies allows players to visit three Dulok villages and to fight Dulok adversaries; visiting a Dulok village grants the player a special badge. The game's design team used the Dulok characters from Star Wars Ewoks as a basis for their own designs but tried to depict the species as fiercer and more menacing in appearance for the game.

The article "Castaways of Endor," published in 2008 on Star Wars Hyperspace, describes heretofore unknown aspects of Dulok biology and culture. Amy Pronovost wrote most of the article's section on Duloks. An earlier version of "Castaways of Endor," slated to appear in Star Wars Gamer magazine, included gaming statistics for use with the Star Wars Roleplaying Game from Wizards of the Coast. This material, later released by Dan Wallace on the web, claims that Duloks speak Ewokese. In game terms, they are weaker, less perceptive, and less likable than most species, yet healthier. Their shamanism is likened to Ewok shamanism and Gupin magic, all three of which are described as manifestations of the Force that use different totemic foci. Also cut were adventure ideas involving the species. In one, a band of Duloks supplies captives to Hutt slavers. Their activities threaten to wipe out Endor's Wisties, and the player characters must decide whether to step in and risk angering the Duloks and Hutts. Another scenario has a group of Duloks besieging the Gupins after a bad trade deal. The heroes have the opportunity to intervene in the dispute or to take advantage of the distraction to steal the Force artifact inside the Gupins' Juniper Chest.

Appearances[]

  • Star Wars: Clone Wars – "Chapter 21"
  • The Adventures of Teebo: A Tale of Magic and Suspense (First appearance)
  • Star Wars: Ewoks—"The Cries of the Trees"
  • Star Wars: Ewoks—"The Haunted Village"
  • The Haunted Village (Adaptation of "The Haunted Village")
  • Star Wars: Ewoks—"Rampage of the Phlogs"
  • The Haunted Village (film) (Compilation of "The Haunted Village," "The Cries * of the Trees," "Rampage of the Phlogs," and "Sunstar vs. Shadowstone")
  • Star Wars: Ewoks—"The Travelling Jindas"
  • Star Wars: Ewoks—"The Tree of Light"
  • Star Wars: Ewoks—"Wicket's Wagon"
  • Wicket's Wagon (Adaptation of "Wicket's Wagon")
  • Star Wars: Ewoks—"Blue Harvest"
  • Star Wars: Ewoks—"Asha"
  • The Red Ghost: An Ewok Adventure (Adaptation of "Asha")
  • Tales from the Endor Woods (Compilation of "Wicket's Wagon," "The Travelling Jindas," "To Save Deej," and "Asha")
  • Star Wars: Ewoks—"The Raich" (Mentioned only)
  • Star Wars: Ewoks—"A Gift for Shodu"
  • Star Wars: Ewoks—"Night of the Stranger"
  • Star Wars: Ewoks—"Prow Beaten"
  • Star Wars: Ewoks—"Party Ewok" (Mentioned only)
  • Star Wars Droids 4: Lost in Time (Mentioned only)
  • Ewoks 10: The Demons of Endor
  • Ewoks 13: The Black Cavern
  • "Chief Chirpa Kidnapped!"
  • The Ewoks and the Magic Sunberries
  • Gal-icon.jpg Star Wars Galaxies: An Empire Divided
Advertisement