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Velox Probe

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The Velox are a race of Insectoid people that have had a probe been guarding a planet named Heaven and several others for unspecified amount of time. In the PC version these probes have been awaiting a group called Noah 9 to arrive and be able to crack the numerology puzzel and then be permited to colonize the various planets that these probes guard. On the genesis version the probes dont mention how the mechans built them. When a ship encounters them, the Velox probe refuse to answer any questions from the other ship unless their
Velox Probe

A Velox probe.

questions have been answered correctly first in regards to if the intruders worship Layton, if they are Noah 9, and if they would like them to initiate Code Red. If these questions are answered correctly, they will allow the other party any information from their databases that they wish to inquire about although this is only in some versions of the game. On the sega genesis version the probes just leave and cant be talked to or answer questions.

Velox ProbeEdit

Probes guard several planets, including Heaven. When a ship comes in orbital range of one of the planets that a probe guards, it will initiate communications by only demanding “respond”. Afterwards, it will ask the other party a series of questions by only numbers; if the other party does not give a correct response to the numbers during the interrogation, the probe will start firing at the ship. If the number code is cracked, on the Genesis version of the game, the probe will leave, allowing the other ship to land, whereas on the PC version, it will state onscreen that permission was granted to land before leaving orbit. The probes weigh 100 tons and have a shield class of 5. They are armed with phasers and carry Endurium, cobalt and molybedenum.

SpecificationsEdit

  • Weight: 100 tons
  • Shield class: 5
  • Weapon: Phaser
  • Known cargo: Endurium, cobalt, molybedenum

Additional informationEdit

  • There is no known “official” name to these probes, as once a scan is done during an encounter, it will only be identified as a “ship”, although it seems to be a defensive probe or drone.
  • The holy number of the Velox is six. This is due to the Velox having six legs and also due to the ruins found on there homeplanet which are aranged in the formation of a Hexagon. Whenever the velox probe states a number, if the number six divides into that number an even number of times, the non-probe ship’s communications officer must respond with a yes, or no if the number cannot be divided by six evenly. If none of the numbers during a session can be divided evenly by six (resulting in all “no” answers), or if “yes” is the response to any number evenly divided by six, at the end of the session the probe will leave, allowing the other party to land.
  • The correct way to take control of the Velox probe is to get all of its numeralogy questions right.

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