Probes guard several planets, including Heaven. When a ship comes in orbital range of one of the planets that a probe guards, it will initiate communications by only demanding “respond”. Afterwards, it will ask the other party a series of questions by only numbers; if the other party does not give a correct response to the numbers during the interrogation, the probe will start firing at the ship. If the number code is cracked, on the Genesis version of the game, the probe will leave, allowing the other ship to land, whereas on the PC version, it will state onscreen that permission was granted to land before leaving orbit. The probes weigh 100 tons and have a shield class of 5. They are armed with phasers and carry Endurium, cobalt and molybedenum.
- Weight: 100 tons
- Shield class: 5
- Weapon: Phaser
- Known cargo: Endurium, cobalt, molybedenum
- There is no known “official” name to these probes, as once a scan is done during an encounter, it will only be identified as a “ship”, although it seems to be a defensive probe or drone.
- The holy number of the Velox is six. This is due to the Velox having six legs and also due to the ruins found on there homeplanet which are aranged in the formation of a Hexagon. Whenever the velox probe states a number, if the number six divides into that number an even number of times, the non-probe ship’s communications officer must respond with a yes, or no if the number cannot be divided by six evenly. If none of the numbers during a session can be divided evenly by six (resulting in all “no” answers), or if “yes” is the response to any number evenly divided by six, at the end of the session the probe will leave, allowing the other party to land.
- The correct way to take control of the Velox probe is to get all of its numeralogy questions right.