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The following is a list of equipment and weapons utilized by the Yautja, a.k.a. Predators. The Yautja are a highly advanced technological species, evident through their capacity for interstellar travel and their vast array of weaponry and equipment. As shown in flashback sequences in Alien vs Predator, some of the listed weapons and craft have been in use for millennia. Yautja are extremely protective of their technology, and will go to great lengths in order to prevent Humans from obtaining it, even to the point of self-destruction.
Various mask designs are used by the Predators. These masks contain a variety of functions which the Predators may require during a hunt. As well as protecting the Predator's head, the mask acts as a respirator. It has a sound amplifier, multiple vision modes, a zoom function, some diagnostic capabilities and a recording system.
The masks have been shown to have access to several different visual frequencies, the most commonly seen being infrared. Infrared is effective for tracking Humans, but useless in a Xenomorph hunt. Also available is an ultraviolet spectrum and a specifically tuned EM Field Detector mode used to track Xenomorphs. Additional vision modes are available to determine the health condition of targets.
Housed within the helmet is a targeting and tracking system for shoulder based plasmacasters. A shoulder mounted plasma caster uses this laser target designator, which comprises three corners of an open triangle, to aim at the designated prey. Incorporated to finalize the shot is a lock-on system. As the quarry is decided upon, the designator will zoom a triangle in on the prey from the HUD, which will flash and turn solid red, then fires. This also has a zoom capability so the Predators can see and aim over great distances. This tracking system also allows the Predators to plot trajectories of thrown objects.
Another feature of the Predator's mask is its voice translator/recorder. This device can both record and play strips of audio, which a Predator may use to express meaning or catch prey off guard, or to simply listen to the voices of their prey, as if to study their language. The mask also seems to affect hearing as well; in Predator, when the Predator took its mask off, it heard things at a much higher pitch than before and slightly more distorted. As seen in Aliens vs. Predator: Requiem, the helmet also has a video playback mode that displays what the wearer has witnessed or been involved in. In the Aliens vs. Predator video games, the Predator has three vision modes, regular vision (to fit in with the first-person shooter genre), thermal (spotting beings that give off heat like humans and other yautja), Alien (gives a grey background, used spotting xenomorphs by their green highlighting)
In Predator: Concrete Jungle, the Predator's mask offered four types of vision and varying diagnostic functions for each: Normal Vision, which was the same as a human and had no diagnostic; Thermal Vision, which highlighted heat signatures and could analyze health and armour weaknesses in prey; Tech vision, which contrasted energy sources, xenomorphs and analyzed a prey's weapon systems; and Neuro Vision, which exposed the prey's current emotional status (calm, panicking, hostile, etc.) and, on scan, would show the target's affiliation and rank
Cloaking device Edit
Typically reserved for hunts against quarry which shoot back, the cloaking device is controlled via the Predator's wrist-computer and provides the Predator with active camouflage, bending light around the wearer and projecting a semi-transparent image in front of the Predator, rendering it partially invisible. It is not perfect, as close observation will reveal the light-distortion effect around the user. The device is also used to mask Predator ships moving within enemy territories. The cloaking device does have some weaknesses; though effective in dry terrain, contact with water will render the device inoperable, as will damage to any of the Predator's electronic equipment. As seen in "Predator", the device actually highlights and magnifies the Predator's presence when passing in front of a campfire. It is ineffective against Xenomorphs, due to their shark-like senses.
The device works by bending light around the Cloaked body, with the light seeming to pass straight through. It is slightly distorted and refracted, but produces a very good camouflage at long ranges. At short ranges, light has to be refracted through the entire cross section of a Predator's body. This means the distortion of light around the cloaked body will be noticeable and render the cloak ineffective in close combat.
The cloaking effect was executed by Joel Hyneck. According to Predator director John McTiernan, the scenes in the film of the cloaked hunter were the reason Jean-Claude Van Damme left the set two days in production, as he was unhappy with being cast as an uncredited special effect. Wind and water fans were used to simulate the Predator whenever walking in water.
The medicomp is a small case that contains various medical supplies should the Predator ever be injured. This healing kit contains enough tools to perform minor surgery and repair superficial wounds. Among the medical supplies are vials of liquid which, when mixed with heated minerals, creates a regenerative sludge that can be used to cauterize wounds. Also contained are a shrapnel extractor, wound staplers, one stimulant shot, and one antiseptic tube.
According to Aliens vs. Predator: Requiem model supervisor Nick Seldon, the use of staplers to close wounds as opposed to needles was done as a nod to the fact that the Predator's hide is too thick for surgical needles.
Plate armor Edit
As with the helmet, the body armor varies in appearance. Most Predators wear a breastplate which does not cover the midsection. It is made of a very durable metal able to stop bullets as well as delay the corrosive effect of xenomorph blood long enough for it to be taken off. The plating is made of several layers, resulting in better durability. Also worn are gorgets, pauldrons, spaulders, tassets and greaves as well as foot armor. Though very light and strong, a Predator's armor can be pierced by a xenomorph stinger.
The Aliens versus Predator video games portray the plate armor as being indestructible as a gameplay element, making the Predator the most durable player-controlled character.
The original plate armour was designed by John Rosengrant.
Sat com Edit
The sat-com is a portable computer which shows the schematics of some determined object or building, as well as working like a positioning unit. When activated it displays a miniature which is projected out of the wrist computer as a 3-dimensional holographic image. The sat-com will also display the position of laser nets and mines in the area, as well as their projected area of effect.
Predator weaponry varies from hunter to hunter. Older warriors tend to disdain the use of firearms, preferring to use melee weapons in order to increase the challenge.
A forensic scientist in Predator 2, upon examining one such weapon, found that it did not correspond to any known Earth element.
Wrist plasma bolt Edit
Some Yautja have a one-shot plasma caster that they can shoot from their left-hand gauntlet (as seen on Predator 2).
Wall lasers Edit
Wall lasers are used by yautja on the solo hunt to contain prey and keep them from escaping. These devices sport three small, corner-mounted drills used to attach to solid surfaces. The lasers continue to project until they hit an immovable, inanimate object, then strengthen their center beam to melt through any organic compound that passes through it. They can also inter-link with each other to create a web of death, so to speak.
Razor Whip Edit
Is only given to the most skilled Yautja (as seen in the second Alien vs. Predator movie).
Wristblades are the basic weapon that all Yautja have on their right arm. Some of the more skilled Predators carry another pair of wristblades on the other arm along with their main control panel located on their left arm. Depending on the blood-status, breed, and clan of the yautja in question, the yautja may have one, two, or even three blades. These blades may be smooth, serrated, sharpened on one or both sides, can be shootable, and may be up to 1.5 meters long
Another basic weapon of the Yautja. The combistick is a teloscopic weapon that is about 2- 2.5 ft when it is closed up and around 6–8 ft when fully extended. The metal used to make the weapon is currently unknown but it can withstand the acid of the Xenomorph species. These extendable weapons are perfect for impaling aliens and humans at great distances when thrown.
One of the very advanced weaponry that the Yautja carry compared to some of the others. The smart-disc is a compact, multi-target weapon that returns to the user after it has acquired the target that the hunter has locked-on to.
Throwing shruikens Edit
There are three basic types of throwing devices used by the yautja:
Smart disks: These disks have a direct link to the yautja's helm and, once thrown, will not deviate from course until the designated target has been terminated or the disk has been impared from flight. If the disk does hit it's target (which it usually does), then it can use a system of internal counter-weights to return to the bearer.
Spinal disks: These disks are rather small when the blades are in, but once the switch is pushed all the way foreword, five razor sharp, flared blades are exposed. The main use of the spinal disk is for throwing, but they can also be used for hand-to-hand combat. These disks are also heat-tempered, making them immune to the xenomorph's deadly blood.
Ceremonial throwing knives: These knives are only shown in the comics, and, unlike the smart and spinal disks, cannot return to the bearer once thrown. However, they are heat-tempered, making them immune to the xenomorph's acidic blood. Due to their small size, many of them can be carried at once.
This weapon is one of the most iconic weapons in the Yautja arsenal. The plasmacaster, also known as the shoulder-cannon, is equipped to the hunter's left shoulder and moves to mimic the hunters head movements so it can easily lock-on to the target. Each mask the Yautja wears has the laser lock-on device to which the plasmacaster is connected, or when the masks laser lock-on device is damaged the Yautja can remove it from its mount and combine it with another caster to create a plasma rifle, which is used by soldiers on the battlefield, though this is considered dishonorable hunting and only used when the hunt is out of control, as seen in AVP Reqium. Dual mounted plasmacasters are only given to veterans or elders.
Is given to Yautja's when participating in Queens capture for a new egg transportation ship.
Self-destruct Device Edit
The Hunter's last and most devastating weapon. This weapon is a Yautja's last choice and is only used if the hunter is unable to continue with the hunt and is designed to ensure that their prey that killed and/or defeated them will not survive as well as cover up the existence of their species. This device is located right under the main controls to the Predator's other devices (located on their left arm). Though the device is small in size the blast that it creates is the equivalent to a nuclear bomb, destroying anything and everything within a 1 mile radius (this is just an estimate). Even though the blast is intended to kill the user very few Hunters have lived through the blast (this tends to happen when the predator sets his ship to self-destruct as seen in the game Predator Concrete Jungle).
In all their film appearances, the Predators arrive on Earth via large motherships housing smaller landing craft. In Predator and Predator 2, the ships are oval shaped with large fin-like formations on the back. They have glowing, humid interiors. In the two Alien vs Predator films, the motherships are much sleeker in design and have sharper edges. They are shown to be capable of cloaking themselves from human manufactured sensors, and can fire thermal rays capable of melting a hole in ice caps 2,000 feet thick at apparently any angle desired or needed.
Seen only in Alien vs Predator, the Predator temple combines elements of numerous ancient human cultures in its design. It has compound layers reminiscent of Aztec architecture, yet have smooth Ancient Egyptian edges. At the very bottom of the temple is a holding chamber containing a captive Alien Queen whose eggs are transported to a sacrificial chamber on the upper levels via a conveyor belt. Below the sacrificial chamber is a weapons chamber housing a plasma caster distributor, which upon activation, sets off a series of traps which reconfigure the pyramids internal architecture every ten minutes.
The hub of a hunt. The shrine is a com-link, place of worship, trophy cabinet and powerful defensive/offensive structure all piled into one. It is capable of moving around the hunting ground due to a series of anti-gravity plates, much like the Pred-Gun, and is capable of engaging many opponents at once using its powerful, multi-targeting lasers. It is however vulnerable to long ranged weapons and powerful close combatants, especially if they have fire protection.